Quelling Blade, last-hit income source
01 / Current section

Gold by minute and conversion into map control

Lane income, farm throughput, gold allocation, objectives, death and the next loop.

Question answered here
How should gold become an advantage?
What you get
See where net worth stops working
ContextPatch 7.41echecked 2026-08-19
Match economy map · one gold timeline

Follow one gold from the last hit to the Ancient

Dota is an economy with a deadline. Income must become an item, the item an objective, and the lead a finished match before the next enemy timing.

00:00 → GG · interactive
Quelling Blade, last-hit income source010:00 → lane

Lane income

Last hits, passive gold and early kills form the first budget. Equal net worth can still carry a very different map cost.

Key signalCS + passive GPM
Player decisionSeparate repeatable lane income from one-off kill gold; do not build the entire timing around a best-case lane.
Open the connected decision →
Method and freshness

Version fact on one layer. Your inputs on another.

The primary source defines patch or event context. Every editable price, horizon, probability and risk remains a user input.

Decision context

This is not an isolated page. It is part of a game route.

The playbook shows what has been checked, which layer comes next and where the decision becomes action.

02 / ROUTES