Dota 2 · item · 7.41e

Aghanim's Scepter

A large bet on a hero ability. Four general components provide intermediate stats, but the completion is justified only by the upgrade's impact.

4,200cost4component tree22 role benchmarks
AGAghanim's ScepterValve item icon · OpenDota constants
01

Purchase purpose

A large bet on a hero ability. Four general components provide intermediate stats, but the completion is justified only by the upgrade's impact.

02

When it works

The upgrade changes a fight condition or key-action frequency more than an alternative item at the same price.

03

Where it breaks

Comfortable components can hide a weak completion goal. An easy build-up does not prove the final upgrade is strong.

04

Replay question

Which fight was won by the upgraded ability rather than the extra stats alone?

Professional purchase window

Not one minute, but the middle of an observed sample.

P25 and P75 bound the middle 50% of first purchases. This is professional-match context, not a mandatory target for ranked play.

OpenDota · 7.41e
CORE

Cores

shown
28.7median · min
045 min
middle 50%
21.4 - 37.3 min
share of role players
40.6%
first purchases
n 955
SUPPORT

Supports

shown
36.3median · min
047 min
middle 50%
31.0 - 41.6 min
share of role players
18.2%
first purchases
n 294
Role conclusion

In the current snapshot, the cores median arrives 7.6 min earlier. Purchase rate: cores 40.6%, supports 18.2%. The gap describes role jobs, not one universally better order.

Cost and build path

A completion is only as useful as the path toward it.

4,200 gold
shown component total
4,200
remaining completion cost
0
Auditable stat pricing

Price only what has a clean base-item reference.

Active abilities, auras, slot compression, build convenience and unique effects are never assigned invented gold values.

Money Meta · auditable
priced through base items2,310gold
unpriced remainder1,890gold
cost covered by explicit stats55.0%3 priced stat groups
all attributes · 101,400140 per unit · baseline: Gauntlets + Slippers + Mantle
health · 1753502 per unit · baseline: Fluffy Hat
mana · 1755603.2 per unit · baseline: Energy Booster
Mechanics outside the percentage

What cannot honestly be reduced to stat cost.

Mechanic names identify the item. Check exact live wording and numbers in the Dota 2 client; the atlas evaluates the decision rather than replacing the game description.

  • passiveAbility Upgrade
Methodology and sources

Snapshot fetched: August 31, 2026

OpenDota supplies observed purchases and item constants. Money Meta calculates quartiles, transparent stat pricing and interpretation. Valve defines the current patch boundary.