01

Unit economics contains no demand volume

A recipe can produce positive expected profit per craft. That supports an edge for the tested unit, but says nothing about buyers for the full planned volume.

Putting twenty crafts on the market at once can increase sale time or force a markdown as your own supply meets limited demand.

02

Working capital becomes the constraint

Every unsold item retains some value but removes liquid gold. A player can look wealthy in inventory while losing the ability to fund another reagent cycle.

Inventory at risk measures the current listed value of the unsold portion. It is not a guaranteed loss; it is value whose outcome the market has not settled.

03

Use a scaling ladder

Start with a discovery batch. Record sale share, time, relisting and markdown. Increase the second batch only where the first confirmed demand without an excessive discount.

If stock grows faster than realized sales, stop production even with positive headline margin. A market operator manages capital turnover, not the largest pile of crafted items.

MM
Test large-batch risk

Replace the baseline with your inputs and get an answer for your scenario.

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Data note. Every numeric example is a transparent baseline scenario. It is not presented as official publisher data and can be recalculated in the linked tool.