04 / Current section

Market plans and inventory traps

Opening-week plans, batch sizing, Knowledge reset and gathering versus crafting.

Question answered here
How do I enter a market without an expensive mistake?
What you get
Get a market-verification protocol
ContextMidnight · Curse of Ula’tekchecked 2026-08-19
Guides and analyses

Not a mechanics recap. Decisions you can test.

Every piece states the question, records inputs, marks the conclusion boundary and connects to a tool where the decision can be retested.

8 pieces
field guide8 min
model

WoW Retail · Market liquidity

WoW gold goal: a liquidity runway, not storefront GPH

Turn goal cost, available hours and the realized cash cycle into a plan that does not count unsold inventory as finished gold.
What you getSeparate liquid gold from items the market has not purchased yet.
WoW Retail · Midnight: Curse of Ula’tek2026-08-19
Open the piece →
analysis5 min
model

WoW Retail · Service economics

Crafting Order commission: what your work needs to earn

Build a minimum commission from crafter materials, recraft reserve and the opportunity cost of time.
What you getThe baseline floor is 1,430 gold: 450 materials, 180 reserve and 800 for six minutes.
WoW Retail · Crafting Orders model2026-08-12
Open the piece →
analysis6 min
model

WoW Retail · Limited-time route

Gathering or crafting with only a few hours a week

Compare two market routes across capital, liquidity, time fit, specialization moat and operating friction.
What you getGathering is easier to start and validate, but its GPH still needs a liquidity haircut.
WoW Retail · Curse of Ula’tek market model2026-08-12
Open the piece →
Method and freshness

Version fact on one layer. Your inputs on another.

The primary source defines patch or event context. Every editable price, horizon, probability and risk remains a user input.

Decision context

This is not an isolated page. It is part of a game route.

The playbook shows what has been checked, which layer comes next and where the decision becomes action.

02 / ROUTES