
Decision route · Hotfix 8.1.1 · Patch 8.1 economy
Decide what to do with a captured settlement
A route comparing sack, hold and next-campaign tempo through full frontier cost.
- For
- Army after an expensive victory
- Window
- Current turn plus the next 5
Four steps
01-04Every step ends with a verifiable exit
Do not read everything in sequence. Open the relevant layer, run the check and return to the route with a result.
- 01
Player paths Name the next campaign objective
- What to do
- Decide whether the army must continue, recover or consolidate the province.
- Move on when
- There is one priority for the next five turns.
- 02
Economy Price the full holding cost
- What to do
- Include recovery, control, garrison, possible second army and delay to the next campaign.
- Move on when
- Holding has both a gold cost and a tempo cost.
- 03
Tools Compare three outcomes
- What to do
- Run sack, occupy and abandon through the same horizon and recapture risk.
- Move on when
- Each outcome exposes treasury and army position at the next decision.
- 04
Guides Choose tempo, not payout
- What to do
- Choose the outcome that best funds the next objective after frontier cost.
- Move on when
- The one-off number no longer hides future-turn obligations.
Route rules
Three rules that cannot move to make the answer convenient
- 01One-off loot is compared with multiple turns of holding cost.
- 02A new frontier is treated as a commitment.
- 03The next objective defines the value of the current choice.
Current contextHotfix 8.1.1 · Patch 8.1 economy
The primary source defines the game version. Every amount, horizon and risk in the route remains a testable player input.
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